MAGPIE-9
CREDITS
- DESIGN
- TheSameCat
- CODING ASSISTANCE
- Cursor
- TESTING
- TitanVern
- Rinzler
SETTINGS
AUDIO
GRAPHICS
DROPS A RUNG IF FRAMES RUN LONG
TOP 10
FLIGHT
Gravity pulls. Idle and the drone drops. Flap climbs — each flap is a pulse, not a hover. Strafe sideways to thread the hatch. Walls, plates, and beams end the run.
DAMPER
The gold orb trims your scroll speed and the trim sticks for the rest of the run. Every gate you clear pushes the conduit faster, so a damper buys you back some reaction time. Steer through as many as you can.
SPARE LIFE
The green orb adds a spare, shown as a + at the top right. Crash with a spare and the run rewinds to just inside the last gate you cleared, then waits for your tap. In a real run one spare appears somewhere in every ten-gate sector.
SHUNT
The blue orb engages the shunt overdrive: the next 5 gates count double while the conduit runs faster. A hit burns the whole charge, so spend it cleanly.
PAUSED
SPARE ENGAGED
ROTATE TO LANDSCAPE
FOR A FULL DISPLAY
FIELD MANUAL
FLIGHT
- GRAVITY PULLS. Idle and the drone drops.
- FLAP CLIMBS. Each flap is a pulse, not a hover.
- THREAD THE HATCH. +1 gate per bulkhead. Walls, plates and beams kill.
- SLED HATCHES DRIFT. Magenta frame past gate 8. Strafe with the hatch.
CONTROLS
- LEFT HALF. Touch and drag sideways. A floating stick strafes the drone.
- RIGHT HALF. Tap to flap. Jump to begin a run or resume after a pause.
- LANDSCAPE ONLY. Portrait pauses. FULL goes fullscreen.
- PAUSE. P, Esc, or the top-left button. CONTINUE counts down from 3 and the run goes live without a jump. QUIT returns to the menu. A stray flap will not resume it.
- INITIALS. ENTER files a score. SKIP or Esc leaves it off the board.
ORBS
DAMPERS
Slows the conduit for the rest of the run. Every pickup stacks.
SPARE
+1 life, shown as + top right. A hit rewinds you to the last gate. Jump to resume.
SHUNT
Double gates for the next 5 gates. The conduit runs faster while it lasts. A hit burns the charge.
CHALLENGE
- TODAY'S CONDUIT. Forty gates, same layout for everyone until UTC midnight.
- EXTRACT. Clear all forty and the run ends. Ranked by time, not gates.
- SHUNT TO RACE. Overdrive is the gamble. A spare rewind still costs the clock.
- PAUSE FREELY. The clock stops while the run is held. Only flying counts.
- BOARD. TODAY on the scores screen. Deaths do not place.